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Sam Blázquez Martín
Technical Artist and Software Engineer
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Procedural Village PCG on Unreal 5
Office Procedural Level Dressing using PCG Graph
Props from Myrmica
Procedural cable generator
Distorsion PostProcess using Screen Position
Lighting Ray
VFX from Myrmica
Flipbook Lighting Bolt
Procedural Brick Wall using PCG Graph
Getting first and last point of a spline using PCG
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